Keeping decisions connected to the work
Shared 12 September 2026 · 30-second product recording This is the clearest public view of the direction I’m working toward: Artifact as a Mac app that keeps decisions connected to the work and the reasons behind them. It explains the problem and shows what I had built at the time. It is a recorded prototype, not a public interactive build, and it doesn’t mean every part of that direction already works.
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Onboarding with a 3D transition
Shared 9 September 2026 · interaction recording An onboarding interaction study made while experimenting with Blender and the Artifact 3D icon system. This explores how the product can move between setup steps without the icon feeling like decoration pasted on top. The post is a recording of the interaction, not a public build you can try.
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Thinking through new-project onboarding
Shared 14 March 2026 · two raw process recordings An early exploration of how someone should approach a new project in Artifact. I recorded the thinking before moving into Figma, trying layouts, and returning to code. These videos show the exploration process rather than a finished onboarding flow. The direction was still changing when I shared them.
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xmap: seeing the shape of the product
Shared 26 March 2026 · internal devtool prototype As Artifact grew, I was losing track of old screens, strange paths, and half-broken flows. I built xmap inside the product to put its screens and workflows on one infinite canvas. The prototype helped me zoom out, trace what existed, and spot product problems without starting another manual audit document. It was an early internal tool built around one persona and my own defined workflows—not an automatic or complete map of the product.
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